The Great June Fakeathon 2016

A Pokémon Sun and Moon – themed Fakemon Challenge



What is a Fakeathon?

A Fakeathon is a monthly art challenge that began with the Faketober Challenge in 2015. The concept is simple: design & draw at least one new fakemon a day, for 30 days, based on daily prompts revolving around a theme. You can use any medium: traditional art, digital art, pixel art, whatever. Additional details, such as names, types, stats, etc. are entirely optional and up to you!


How do I participate? Are there any requirements?

Anyone can partake in a Fakeathon! Simply follow the prompt provided for that day – or pick & choose whichever prompts you like! You don’t have to be a serious artist or spend a lot of time on it. You aren’t required to do all 30 fakemon, either – it’s just for fun. Share your designs with others using the #Fakeathon tag on Twitter, Tumblr and DeviantArt.

Spread the love of Pokémon, and let’s ride the Sun and Moon hype train all together!


Daily Prompts

Theme: Hawaiian Flora & Fauna


Day 1 – evolution(s) for Rowlet
Day 2 – Tiki
Day 3 – Dolphin
Day 4 – Goat
Day 5 – Hibiscus
Day 6 – Frog
Day 7 – evolution(s) for Litten
Day 8 – Sea Slug
Day 9 – Hawk
Day 10 – Palm Tree
Day 11 – Butterfly
Day 12 – Tropical Fish
Day 13 – Pig
Day 14 – evolution(s) for Popplio
Day 15 – Lei
Day 16 – Mongoose
Day 17 – Wolf Spider
Day 18 – Lava
Day 19 – Coffee
Day 20 – Whale
Day 21 – Eeveelution
Day 22 – Seashell
Day 23 – Octopus
Day 24 – Luau
Day 25 – A Tropical-themed forme of an old Pokémon
Day 26 – New Mega Evolution for an old Pokémon
Day 27 – Legendary Trio #1 (volcano)
Day 28 – Legendary Trio #2 (rainforest)
Day 29 – Legendary Trio #3 (ocean)
Day 30 – Legendary based on an eclipse

To get things started off, I’ll give you a preview of Day 1’s fakemon, the Rowlet evolutions:

rowlet evos silhouettes

Stay tuned for more, & good luck to those of you who are attempting the challenge!

~ Oripoke


Rising Rainbow: A Retrospective

Ahhh, April 2nd. The day we take a deep breath and calm down after all the ridiculousness that goes down on April 1st. This year was no exception, because a collection of creators in the Pokemon Fangame community – myself included – all came together to pull off a massive prank…


On Monday the 28th, shgeldz made a brilliant suggestion: make a fake game announcement on April 1st that claimed to be the “Ultimate Fangame Collaboration” between fan game creators. But, when they clicked the download link, it wouldn’t be the ultimate RPG they were expecting, but rather shgeldz’s parody fangame, Pokemon Meat.

Naturally, given the opportunity for hilarity, almost everyone jumped on board immediately. With a never-before-seen dream team that included shgeldz and Starrcasm from Pokemon Ethereal Gates, Gav from Pokemon Phoenix Rising, Suzerain from Pokemon Insurgence, Amethyst from Pokemon Reborn, Jan from Pokemon Rejuvenation and of course myself and JV from Pokemon Uranium, we began to brainstorm how we were gonna make this work.

Continue reading

2015: Year in Review

Goodness, it’s been a big year, hasn’t it? Between the announcement and release of several new & ambitious fangame projects, to my own personal accomplishments, I think we’ve made a lot of progress this year. So, for my (probably) final blog entry in 2015, let’s look back at all the big and exciting things that happened this year!


Technically, this happened at the tail end of 2014, but on December 24, we released Beta 4.0 of Pokemon Uranium:

4.0 banner

This was the culmination of several months’ hard work by myself and JV, and it’s an accomplishment that both of us are incredibly proud of. A few days later, news of the new beta got picked up by Kotaku, and suddenly the number of downloads skyrocketed. I was on the beach with my family when I got the news, and I’d never seen anything like the amount of attention it was getting. It felt like such a satisfying payoff for all of our hard work, having people play the game we made and enjoy it.

Now that we’re approaching Beta 4.0’s one year anniversary, looking back on it now it’s amazing how far we’ve come since then. It makes me so incredibly proud of the Uranium team — that includes also Kelo, Mercury, and our wonderfully talented composers ElectricMudkip and Alex Naveira in addition to JV and myself. It’s great that we can all come together based on our shared love of Pokemon and create something wonderful!


So, it should be said that for the first 4 months of this year, I was actually studying abroad in Mexico, so between the lack of free time + the abundance of interesting non-Internet things to do, I wasn’t exactly the most active on the fakemon / fangames side of things. However, for an example of what I was up to, you can check out my post from March, Fakemon Designs – Alebri:

alebri mega

Also around this time, I started to be very active on Relic Castle, a forum community dedicated to Pokemon fangames. It was great because it created a space for people to share and discuss fangames together.


Around April 13th,  one of my all-time favorite fakemon and sprite artists, SirAquakip, revealed a big new game announcement: Pokemon Ethereal Gates. Not only did the game look amazing in the screenshots, but its development team announced a definitive release date: August 20th! And thus, the hype train rolled out of the station.


It’s changed so much since these early screens :’D

Also, I made some more fakes:

Another notable fangame-related development was the announcement of Pokemon Phoenix Rising, a fangame directed by the uber-talented Gav! Exciting stuff.


Now is when things start getting interesting. For starters, I revamped my Twitter identity and started tweeting about fangames like all the cool kids do. I joined the Relic Castle Skype Chat, which was at times a space of interesting discussion about fangames and at other times a vortex of madness and despair, but it kept me sane during my monotonous summer job and let me focus my attention more fully on fangames.

I also connected with Starrcasm, Shgeldz and Aquakip of Ethereal Gates, and even guest-starred on Starrcasm’s LP of my own game, entitled “Drunk Uranium”:

(Warning for language, etc. We’re drunk.)

I started doing semi-regular Livestreams on the Pokemon Uranium channel (which you should subscribe to if you haven’t already!). Also, I posted some new fakes:




In terms of fangames, August 2015 was huge. For starters, it was the month of the Relic Castle Game Jam, where users were challenged to make a game — any game — in less than a month (which is a lot longer than most game jams!)

The Game Jam yielded some excellent results, including Pokemon MarigoldPokemon JeffGolurk Rising and more. Oh, and I made a game for it, too:

secret of cinnabar screens arranged

Working on The Secret of Cinnabar Mansion was a fantastic learning experience for me. It was my first time creating and coding a game completely on my own, using the tools in Pokemon Essentials. After working on it, it gave me a better understanding of the capabilities and limitations of the engine, which absolutely came in handy for working on Pokemon Uranium. Plus, the experience of completing an entire, self-contained little story was a big confidence boost. I gained new appreciation for the power of games as a storytelling medium. It’s certainly something I’d like to explore more in the future.

Additionally, I published a new entry to this blog, So You Want To Make a Pokemon Game, a tutorial I felt was a long time coming. Based on the hype that popular fangames such as Insurgence, Reborn and Uranium generate, so many people want to start their own games — and who can blame them? I’d always wanted to make my own Pokemon game since I was really little. Check out that blog entry if you haven’t yet, it’s my favorite one I made this year.

In case you thought the August craziness was over, there was also a podcast over on Radio Whirlwind which featured many creators of popular and up-and-coming games! I represented Pokemon Uranium (since JV was traveling at the time). You can listen in here:

I talk a lot about my fakemon design process, so it’s definitely worth a listen if you want to know more about how I do the things I do.

And finally… Pokemon Ethereal Gates released their 1.0 demo on August 20th!

I can’t overstate how big of a deal this game was for fangames, or how lucky I was to get to be a beta tester for it. Between the amazing custom pixel graphics by SirAquakip to the lush original soundtrack by Sean Petersen, Ethereal Gates stands out as a new standard of quality for fakemon games, as well as fangames in general. If you haven’t played it yet, you can download v1.1 from their website.

And, to cap it all off, I got to meet up with PEG team members Evan and Scott at the Pokemon World Championships in Boston! We got to be some of the first Americans to play Pokken Tournament, got to watch Pokemon battles on the big screen, and then we went and recorded another episode of Drunk Uranium.


4.3 banner

We released the (most current) beta version of Uranium, which included many improvements and a new playable character, Pluto! You can download it here.


Avid readers of this blog will know what happened in October: Faketober!

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I designed 28 original fakemon this month! (The last 3 have names and types, but not art: Equinacht [Dark/Dragon], Chaosynth [Bug/Psychic] & Ohmegades [Dark/Ghost].)

For more deets, check out the individual journal entries:

Faketober #1
Faketober #2
Faketober #3
Faketober #4

And then… I kind of went dark for a while! I can explain: For the month of November, I was working on NaNoWriMo, writing a novel that was unrelated to Pokemon. And I finished it! Hooray!


…So, wow. Here we are: at the very end of 2015. Where will we go from here?

I can speak for Uranium at least. In the months since our most recent beta release (4.3), the game has undergone a huge graphical revamp, and a whole lot more story content has been added. JV’s re-done almost 100% of the early-game maps, and I’ve been hard at work revamping sprites for a new battle system. It’s not close to being done yet, though, since the next version of the game is planned to be the full game, Pokemon Uranium 1.0.

What I can do is provide some previews of how the game looks now:

Updated Route 01 & Moki Town

There are some other changes that we haven’t revealed yet as well, but take my word for it, the new version of Uranium is reflective of the all the time and dedication we’ve spent on it. I’m not going to promise that you’ll be able to play it any time soon, but at the rate we’re working on it, you can probably expect a full game release… sometime around late 2016? Don’t quote me on that. It’ll be done when it’s done!

As for other stuff to look forward to, Pokemon Phoenix Rising is promising a playable release of their first episode around March-April of next year. Their team is comprised of some of the greatest talents in the fangame community, and they already have a significant amount complete, so you can very much look forward to playing that. Some other fangames that I’m hyped for include Pokemon Tyrian by Deouen and Pokemon Sitnalta by AfroPharaoh. Hopefully 2016 can be as big of a year for Pokemon fangames as 2015 was!

Also, I should note that today is my birthday, so I’m gonna spend the rest of it eating birthday cake and then going to see Star Wars. Happy holidays, everybody!

~ Oripoke

Faketober! #2

My Faketober art challenge — one new fakemon a day, on a Halloween theme — is going strong! In case you’re unaware, you can read up on the details in my previous journal entry. Here are the next batch of spooky designs:

Day 5 – Skeleton

05 Muertosa

Muertosa [grass/ghost]
The Memorial Pokemon

Evolves from Roselia w/ Dusk Stone

The scent of its roses is said to bring back memories of lost loved ones. Their flowers are traditionally left on graves.”

Notes: Muertosa is based on a Dia de Los Muertos (Day of the Dead) skeleton. Its name comes from “Muerte” (death) & “Rosa” (rose). I thought making a new evolution for an existing Pokemon would be cool, and Roselia fit the theme the most. Not sure whether I’ll include more evolutions of canon ‘mons in the future.

Day 6 – Swamp Thing

06 Dreadmire

Dreadmire – [water/dark]
It is a cold-blooded predator that dwells in bogs and swamps. It sneaks up on its prey silently, then opens its cavernous jaws to swallow it whole.

Notes: Dreadmire is a fully evolved Pokemon, I plan to design 2 pre-evolutions for it. I don’t have very much else to say about this one; it rather speaks for itself.

Day 7 – Zombie

07 Corpspore

Corpspore – [poison/???*]
A parasitic Pokemon that inhabits dead bodies. It is constantly searching for a bigger, stronger host so that it can better spread its spores.

*It takes on its secondary typing from whatever the host body is.

Notes: Ahhh yes. Corpspore is thus far the most popular and most controversial of my faketober designs. In case the art and Dex didn’t make it clear, it is too small and weak to fight on its own and must reanimate the corpses of other Pokemon. It is not very intelligent; its only desire is to reproduce through whatever means necessary. It sets the stage for a zombie apocalypse, Pokemon-style.

When designing it, I first thought about how a zombie Pokemon should function. I quickly discarded the idea that it should be a humanoid zombie (a la Minecraft, Left 4 Dead, etc.) Then I decided that the Pokemon itself should be the parasite; this gave me an excuse to draw a cool zombified Charizard. Visually, I based it on a mushroom and a squid.

A lot of people were confused how this thing would function in a game. To be clear, I don’t plan to include these designs in any game project right now; however, in-game, I would imagine it would switch hosts in the same way Rotom does, by interacting with objects in the overworld. Such a game would require there to be dead bodies of Pokemon lying around… that’s a little too morbid, I think! So this guy’s just a concept. For now anyway…

Day 8 – Monster

08 Dreamare

Dreamare – [fairy/dark]
The Night Terror Pokemon

“It lurks in people’s bedrooms at night, often hiding in closets or under beds, feeding off energy from dreams. If it feeds on you, you’ll surely experience a petrifying nightmare. It prefers the dreams of small children.”

Notes: My concept for this guy was “Monster Under The Bed”. I wanted to draw something kinda goofy-looking but that would completely terrify a young child. I gave it a kinda psychedelic, Dr. Seuss vibe, and removed its eyes to make it even more unsettling. The stitches are on its body because it hides in beds and closets of children’s rooms, pretending to be a harmless stuffed toy.

Not sure whether to give it an evolution or a preevolution.

Day 9 – Clown

09 Jestorb

Jestorb – [psychic/fire]
The Joker Pokemon

“It has great Pyrokinetic abilities combined with a merciless and sadistic nature. It enjoys setting its enemies on fire and laughing maniacally as they burn.”

Notes: Clowns are creepy! Fire clowns are even creepier! Not gonna lie, I was kind of inspired by Hisoka from Hunter X Hunter for this guy’s design. …What? He’s an evil clown!

Day 10 – Jack-O-Lantern

02 Stumpkin 10 Hollostump

Stumpkin [grass] -> Hollostump [grass/fire]

Evolves at level 16

It slumbers in the earth all day long, absorbing and concentrating the sun’s energy into the brilliant fire that burns inside of it.”

Notes: There are several prompts that I designed to make it easy to create an evolutionary line. Combining 2 concepts into 1 design can often make that design stronger, and I wanted to encourage faketober participants to do exactly that. Pumpkin to Jack-O-Lantern is a pretty logical progression, I think.

I’m still not totally 100% satisfied with my decision to make Hollostump a Fire type. I envisioned these as the Grass starters of whatever region this is, although Grass/Fire is quite an unusual type for a starter Pokemon. However, Grass/Ghost (the next most likely option) is already taken by Muertosa; I promised myself not to make any repeat types. Also, Grass/Ghost would make it too similar to the other jack-o-lantern Pokemon. I tried hard to make this design as distinct from Pumpkaboo and Gourgeist as I possibly could. So, Grass/Fire type it is.

Days 11-12 – Imp & Demon

11 Devimp & Fallengel

12 Beliaddon

The Imp Pokemon
“A Pokemon that is said to originate from a separate plane of existence. It is very curious about the world around it and often gets into mischief as a result.”

The Hellion Pokemon
“It acts like a soldier, obeying orders without hesitation. It seems to have no moral compass and will do whatever its master commands.”

The Infernal Pokemon
“Its kind came out of a fiery chasm which contained an otherworldly portal. A furnace hotter than the sun burns within its chest. If it burns you, the pain will never go away.”

Devimp [fire] -(lv16)-> Fallengel [fire/dragon] -(lv36)-> Beliaddon [fire/dragon]

Notes: Game Freak can never make a Satan dragon Pokemon in their games. But I can!!!!

I’ve wanted to do a demonic Pokemon for a while because I think demons are cool. Dragons are cool also, and the Devil is commonly associated with dragons, so it was an effortless combination. Boy, I had a good time designing & drawing “Charizard from Hell”.

These guys are the fire starters of the Tober region… although that’s not exactly fair to the other starters, since they would easily be the most popular choice.

…Oh, yeah, I’ve named the region that all these fakemon are in the Tober Region. Get it? Puns!

That’s all the Fakemon for now. But remember, though, that I’m posting new ones just about every day on my Twitter @voluntarytwitch and my tumblr oripoke. Remember! Anyone is welcome to make fakemon designs for Faketober. I want to see all the cool & creepy ideas people will come up with!

Stay spooky,

~ Oripoke

So You Want To Make a Pokémon Game

The year is 2015. You’re on Twitter, or YouTube, when suddenly you spot it: a brand-new Pokémon game that you’ve never heard of before! Curious, you look it up in order to find out more, and you discover that this is no ordinary game, it’s a fan made game that looks and feels just like a new Pokemon game, but is free to download and play! Wow, you think, I had no idea that you could do that! Now I want to make a Pokémon game, too!

(Screenshots from Pokémon Ethereal Gates, an upcoming fangame to be released August 20th.)

Woah there, bucko, not so fast. You might think it’s easy to make a Pokémon game, but like any game project, it takes lots of time, careful planning, and dedication before you’ll reach a product that’s at all finalized. It’s important to understand the scale of a project before you dive head-first into a super ambitious game project, or else you risk being overwhelmed and having to cancel it because you didn’t realize how much work it was going to be.

Fortunately, I’m here to guide you. This post will be a tutorial to getting started on making your first fangame — but it will include advice that will hopefully be useful to veteran game developers, too. So, without further ado, here is what you should do:

1. Brainstorm some ideas. Think of what you’ve always wanted to see in a Pokémon game. Don’t be afraid to think outside the box, either. You may be tempted to follow the classic formula of 8 gyms + evil team, but consider more possibilities: What about a more story-driven game? Or a survival based game? Or a game where you play as a Pokémon? It helps to envision what kind of game YOU would most want to play. Keep track of all your ideas somewhere — in a notebook or a word document. Writing it down helps. Also bounce some ideas off your friends and listen to what they have to say. Have fun with this part! Coming up with new ideas is the most exciting part of game making. Be careful not to grow too attached to any of them at this point, since you might end up changing them around or scrapping them later.

2. Familiarize yourself with the tools used to make a Pokémon game. Yes, before you even finalize the concept for your game, you should explore your options when it comes to creating a fangame. My personal preference, and the base for almost every (non-ROM Hack) game out there today, is Pokémon Essentials for RPGMaker XP. Pokémon Essentials is free to use (although RMXP itself costs between $5 and $20), and is essentially a heavily modified version of the RMXP engine that includes complete functionality of a Pokémon game, and is easy to use with little to no programming knowledge. By default it is modeled on the 3rd generation, but it’s relatively easy to modify to fit any generation style or even a custom style of your very own. The creators of Pokémon Essentials are constantly releasing new updates to it as well, and there is an active community creating and sharing resources. Honestly, it’s never been easier, so what are you waiting for?


To learn the ropes of Essentials, the base game itself is honestly the best tutorial; it comes with dozens of pre-made maps and events that demonstrate how to use its tools. Another really great resource is Atomic Reactor’s “How To Make a Pokémon Game” video tutorial series on YouTube:

3. Consider the scale of your project. For somebody just starting out, making a full-length classic Pokémon game with hours and hours of gameplay is a hugely ambitious project. If you also plan to add Fakemon to your game, that’s an even loftier goal because then you will need a full set of sprites, along with stats and movesets for every single one. If you’re not ready to handle all that responsibility yet then you should practice making a smaller game first. Remember, none of the time spent working on a project is wasted — even if you decide to scrap it in the end, you will have learned valuable skills that you can bring with you to your next game project. The more games you make, the better you will get at making them.

Pokemon Marigold, a new, non-linear fangame, playable now!

4. Don’t get obsessed with recruiting a team. If you have some friends who want to make the game with you, that’s great. But far too often, people start out with just the bare-bones outline of a game and immediately try to recruit people to make the game for them: mappers, spriters, scripters, composers, etc. You should be ready to take on responsibility for making your game yourself; This may mean learning how to map, write events, make sprites, etc. If you have no artistic talents whatsoever, you can find resources for your game on the internet, on websites like DeviantArt and The Spriter’s Resource where there are many graphics available for public use. If you are using somebody else’s work however, make sure to keep track of it and give credit to them somewhere — it’s just polite.

Also, if you do have a team of people working together on your game: Communication is key. Having a good team dynamic is critical to being productive. Use platforms such as Skype or Slack to keep everybody coordinated and up-to-date on game progress. It doesn’t have to be all professional, though, so feel free to joke around and have fun — you’re probably all Pokémon nerds, anyway.

Phoenix Rising, another upcoming fangame


5. Prioritize work on the actual game. What I mean by that is, it’s easy to get sidetracked by making promotional artwork, graphics, memes, etc., but none of these things are going to make your game get finished any faster. This also means to not spend time brainstorming the post-game when you haven’t even finished the first Gym yet. Focus on what needs to get done — even if it’s less glamorous than composing your Champion’s battle theme, it’s just as important!

6. Wait to publicize your game until you have a substantial amount already finished. Social media such as Twitter, Tumblr and YouTube can be fun, and a great way to garner feedback and generate hype about your project, but it can also serve as a distraction from what’s important, which is actually finishing the game. If you over-hype your game without having anything concrete finished, you risk embarrassing yourself further on down the line when your fans are counting on you and you don’t have anything to show for it. Once you have made something playable, trust that your hard work will speak for itself and generate interest on its own.

And lastly and most importantly…

7. Have fun!!!! Game making is a fun and exciting thing to do, plus it’s incredibly rewarding to create something for yourself and other people to enjoy. It’s not a job, so don’t take it too seriously — go out there and have a great time! Once you’ve started your game, and you’d like to share it and connect with other people in the fangame community, I recommend joining Relic Castle — currently the only web community that’s dedicated solely to Pokemon fangames. If you do, tell them Involuntary Twitch sent you!

That’s all for today. I know this blog post was text-heavy and not filled with pretty, pretty pictures like it usually is, but I thank you for reading it all the same! If you have any lingering questions, feel free to leave a comment or tweet them to me at @voluntarytwitch.

Until next time,

~ Oripoke

Fakemon Designs: Starrmite, Starrnova and Novabyss

ghost star

Name: Starrmite -> Starrnova, Novabyss
Classification: The Red Giant Pokemon -> The White Dwarf Pokemon, The Black Hole Pokemon
Type: Ghost/Fire -> Ghost/Fire, Ghost/Dark
Ability: Levitate, Shadow Tag
Moves: Will-O-Wisp, Heat Wave, Ominous Wind, Dark Pulse, Event Horizon*
Evolution: Starrmite -(Lv. 40, Small or Medium size)-> Starrnova
Starrmite -(Lv.40, Large or Giant size)->Novabyss
They are found in various sizes, ranging from 3 to 10 feet in diameter. Despite its size however, it is not very strong in battle. It drifts aimlessly through the sky, giving off a soft glow.

It has condensed its mass into white-hot energy. It scorches the ground underneath it as it levitates in the air.

Its body is so dense that it exerts its own gravitational pull. It draws its victims in and suffocates them in its folds.

I know it’s been a while, but rest assured, I haven’t forgotten about this blog! I’ve been busy with work… but I hope to bring you even more Fakemon designs and blog posts soon! This particular line of Fakemon were, like the previous line, also inspired by a prompt from the Omnis Region on Tumblr: “A Pokemon that gets smaller as it evolves, rather than larger. Must be Ghost or part-Ghost type.” I thought that was a weird and challenging prompt, so I began brainstorming ideas that could potentially fit this concept. And then it hit me.

The Design

Starrmite, Starrnova and Novabyss are based on the life cycle of a star. Starrmite is based on a red giant, Starrnova a white dwarf, and Novabyss is a black hole.

The evolution of a star.

Depending on the mass of a star, after it becomes a Red Giant or Supergiant, it will collapse into a White Dwarf or a Black Hole after burning through all its fuel. I thought this made a great basis for a split evolution, with a little nod to astronomy at the same time. ;D

I was also inspired by the appearance of a comet for Starrnova’s design:

Like all of my Pokemon that aren’t based on real animals, I also drew inspiration from some existing Pokemon designs. Starrmite and its evos were inspired by:

If you want to think of it as a Gastly with Pumpkaboo’s gimmick, Chandelure’s typing and Spiritomb’s body shape, then you are welcome to do so. But I believe that they are distinct enough, concept- and appearance-wise, to not be direct ripoffs of any single Pokemon. I really like ghost types; I think they are one of the reasons that Pokemon has such distinctive, memorable monster designs. While other games might have an “undead” monster type, Pokemon’s Ghost type comes with a unique archetype and appearance tropes (glowing yellow eyes, sinister expressions, floating in midair, stealing people’s souls, etc).

And because I can, here’s Novabyss’ signature move:

Event Horizon – Type: Dark – Special – 80 Pwr – 10 PP – Effect: Traps the opponent for 3-7 turns. The opponent cannot switch out and loses 1/8 HP every turn.

A few final notes: Starrmite is actually named after my friend Evan @TheStarrcasm, who you might know as one of the developers of the upcoming fangame Pokemon Ethereal Gates. (More on that at a later time.) I even almost named Novabyss “Starrchasm” but chickened out at the last second. The pun level was too high, I couldn’t handle it.

That’s all for now! Until next time!

~ Oripoke

Fakemon Designs: Alebri


Name: Alebri
Classification: The Dream Creature Pokemon
Type: Dark (/ Flying, Bug, Water)
Ability: Insomnia
Moves: Hypnosis, Shadow Sneak, Feint Attack, Dream Eater
Evolution: Alebri -(Alebrijite)-> Mega Alebri
Its body is made of a pliable, wood-like substance. They come in many diverse forms, and are said to be able to travel through the world of dreams.

Hola, everybody, and saludos from Oaxaca, Mexico! It’s been about two months since I’ve posted here, and I feel a little guilty, since I did design this fakemon all the way back in January… but then, extenuating circumstances made me hold off on posting it until now. (Actually, not all that extenuating; I lost my mouse, so I couldn’t draw this guy’s Mega Evolution until I found it again. Then I found it. Yay.)

Being that I’ve spent the past 2 months of my life surrounded by beautiful Oaxacan art and vivacious culture, it’s only fitting that I create a tribute to my favorite style of art, in the way I know best: by making it into a fakemon. It also gives me an opportunity to post some of the photos I’ve been taking.

The Design


Alebri is based rather transparently on Alebrijes, a style of Mexican folk art involving brightly-colored sculptures of animals and other fantastical creatures. Most often made of carved wood or paper mache, they range from pocket-sized knickknacks that are sold on the street to tremendous statues over 8 feet tall. They come in all shapes, including what seems like every conceivable animal, real or imaginary. Some popular types include lizards, birds, cats, porcupines, winged horses, dragons, and chupacabras.


Alebrijes in the Pochote market in Oaxaca, feat. cats, lizards, rabbits, skeletons & more!

They also have a pretty cool origin story behind them. Here it is, excerpted from a paper I wrote:

Pedro Linares Lopez was an artist and sculptor born in Mexico City, who specialized in paper mache. One day, he fell gravely ill, and his family was unable to afford medicine or a doctor. As he lay feverish on his deathbed, he had a strange dream which would change his life: he saw himself in a bizarre, beautiful landscape, inhabited by strange and terrible creatures that looked like nothing on this planet: lions with eagle heads, roosters with bull horns, donkeys with wings, and all kinds of composite animals not found on earth. And every one of them was shouting: “Alebrijes! Alebrijes! Alebrijes!” He ran, and awoke from the dream finding his illness miraculously cured. He knew then that he had to give form to the strange beasts he saw in his dreams, so immediately he sculpted the first Alebrije out of paper mache.


Wait a minute, thought my videogame-addled brain, colorful creatures with fantastical powers that aren’t of this world… that’s just like Pokémon! So of course, following this revelation, I knew I had to catch ’em all.

IMG_0238 IMG_0312

By “catching them all,” I of course meant making a fakemon based on Alebrijes. One of my biggest challenges right from the start was figuring out what animals to base them on, since Alebrijes come in literally every color and shape imaginable. I decided I wanted to make a Pokemon with different formes, ones that are fixed when it is encountered and cannot be changed, like Flabébé and its evolutions. Of course, the difference between Alebri’s formes goes far beyond color; for this reason, I made them different types as well.

alebri-loboalebri-bicho alebri-colibri alebri-lagarto

In order: Lobo [dark], Bicho [dark/bug], Colibri [dark/flying], Lagarto [dark/water]

I selected 4 different species from across the animal kingdom to demonstrate the diversity present in the designs. I based the markings they all share (the flower and vine motifs) on an Alebrije that I personally own (also the inspiration behind the design of the “Lobo” forme). For the colors, I chose red, white, and green since they are the colors of the Mexican flag, plus black (since they all share a dark-type, and I have a personal preference for black-colored Alebrijes).

¡Viva México!

But I had to do something in order to indicate they are one species of Pokemon, and not four similar-but-unrelated creatures. I also wanted to create a forme that embodies the chimerical, fantastical aspects of Alebrijes. That’s why I designed a Mega Evolution, shared between all 4 formes:

alebri mega

Mega Alebri
Ability: Bad Dreams

I borrowed Darkrai’s ability for it, since it went well with its sleep-based moveset and as an homage to the mythical origins of Alebrijes. Visually, this is based on one particular carving of a dragon I saw in the village of Arrazola, but also borrows elements from other mythical Alebrijes, like the spines of a chupacabra and the curled tail of a lizard.

So there you have it! My love for gimmicky fakemon based on my random obsessions continues. It really is true what they say… write what you love!

Until next time,

~ Oripoke