2015: Year in Review

Goodness, it’s been a big year, hasn’t it? Between the announcement and release of several new & ambitious fangame projects, to my own personal accomplishments, I think we’ve made a lot of progress this year. So, for my (probably) final blog entry in 2015, let’s look back at all the big and exciting things that happened this year!

January

Technically, this happened at the tail end of 2014, but on December 24, we released Beta 4.0 of Pokemon Uranium:

4.0 banner

This was the culmination of several months’ hard work by myself and JV, and it’s an accomplishment that both of us are incredibly proud of. A few days later, news of the new beta got picked up by Kotaku, and suddenly the number of downloads skyrocketed. I was on the beach with my family when I got the news, and I’d never seen anything like the amount of attention it was getting. It felt like such a satisfying payoff for all of our hard work, having people play the game we made and enjoy it.

Now that we’re approaching Beta 4.0’s one year anniversary, looking back on it now it’s amazing how far we’ve come since then. It makes me so incredibly proud of the Uranium team — that includes also Kelo, Mercury, and our wonderfully talented composers ElectricMudkip and Alex Naveira in addition to JV and myself. It’s great that we can all come together based on our shared love of Pokemon and create something wonderful!

February-March

So, it should be said that for the first 4 months of this year, I was actually studying abroad in Mexico, so between the lack of free time + the abundance of interesting non-Internet things to do, I wasn’t exactly the most active on the fakemon / fangames side of things. However, for an example of what I was up to, you can check out my post from March, Fakemon Designs – Alebri:

alebri mega

Also around this time, I started to be very active on Relic Castle, a forum community dedicated to Pokemon fangames. It was great because it created a space for people to share and discuss fangames together.

April-May-June

Around April 13th,  one of my all-time favorite fakemon and sprite artists, SirAquakip, revealed a big new game announcement: Pokemon Ethereal Gates. Not only did the game look amazing in the screenshots, but its development team announced a definitive release date: August 20th! And thus, the hype train rolled out of the station.

announcing_pokemon_ethereal_gates_by_siraquakip-d8pl0xe

It’s changed so much since these early screens :’D

Also, I made some more fakes:

Another notable fangame-related development was the announcement of Pokemon Phoenix Rising, a fangame directed by the uber-talented Gav! Exciting stuff.

July

Now is when things start getting interesting. For starters, I revamped my Twitter identity and started tweeting about fangames like all the cool kids do. I joined the Relic Castle Skype Chat, which was at times a space of interesting discussion about fangames and at other times a vortex of madness and despair, but it kept me sane during my monotonous summer job and let me focus my attention more fully on fangames.

I also connected with Starrcasm, Shgeldz and Aquakip of Ethereal Gates, and even guest-starred on Starrcasm’s LP of my own game, entitled “Drunk Uranium”:

(Warning for language, etc. We’re drunk.)

I started doing semi-regular Livestreams on the Pokemon Uranium Twitch.tv channel (which you should subscribe to if you haven’t already!). Also, I posted some new fakes:

 

 

August

In terms of fangames, August 2015 was huge. For starters, it was the month of the Relic Castle Game Jam, where users were challenged to make a game — any game — in less than a month (which is a lot longer than most game jams!)

The Game Jam yielded some excellent results, including Pokemon MarigoldPokemon JeffGolurk Rising and more. Oh, and I made a game for it, too:

secret of cinnabar screens arranged

Working on The Secret of Cinnabar Mansion was a fantastic learning experience for me. It was my first time creating and coding a game completely on my own, using the tools in Pokemon Essentials. After working on it, it gave me a better understanding of the capabilities and limitations of the engine, which absolutely came in handy for working on Pokemon Uranium. Plus, the experience of completing an entire, self-contained little story was a big confidence boost. I gained new appreciation for the power of games as a storytelling medium. It’s certainly something I’d like to explore more in the future.

Additionally, I published a new entry to this blog, So You Want To Make a Pokemon Game, a tutorial I felt was a long time coming. Based on the hype that popular fangames such as Insurgence, Reborn and Uranium generate, so many people want to start their own games — and who can blame them? I’d always wanted to make my own Pokemon game since I was really little. Check out that blog entry if you haven’t yet, it’s my favorite one I made this year.

In case you thought the August craziness was over, there was also a podcast over on Radio Whirlwind which featured many creators of popular and up-and-coming games! I represented Pokemon Uranium (since JV was traveling at the time). You can listen in here:

I talk a lot about my fakemon design process, so it’s definitely worth a listen if you want to know more about how I do the things I do.

And finally… Pokemon Ethereal Gates released their 1.0 demo on August 20th!

I can’t overstate how big of a deal this game was for fangames, or how lucky I was to get to be a beta tester for it. Between the amazing custom pixel graphics by SirAquakip to the lush original soundtrack by Sean Petersen, Ethereal Gates stands out as a new standard of quality for fakemon games, as well as fangames in general. If you haven’t played it yet, you can download v1.1 from their website.

And, to cap it all off, I got to meet up with PEG team members Evan and Scott at the Pokemon World Championships in Boston! We got to be some of the first Americans to play Pokken Tournament, got to watch Pokemon battles on the big screen, and then we went and recorded another episode of Drunk Uranium.

September

4.3 banner

We released the (most current) beta version of Uranium, which included many improvements and a new playable character, Pluto! You can download it here.

October-November

Avid readers of this blog will know what happened in October: Faketober!

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I designed 28 original fakemon this month! (The last 3 have names and types, but not art: Equinacht [Dark/Dragon], Chaosynth [Bug/Psychic] & Ohmegades [Dark/Ghost].)

For more deets, check out the individual journal entries:

Faketober #1
Faketober #2
Faketober #3
Faketober #4

And then… I kind of went dark for a while! I can explain: For the month of November, I was working on NaNoWriMo, writing a novel that was unrelated to Pokemon. And I finished it! Hooray!

December

…So, wow. Here we are: at the very end of 2015. Where will we go from here?

I can speak for Uranium at least. In the months since our most recent beta release (4.3), the game has undergone a huge graphical revamp, and a whole lot more story content has been added. JV’s re-done almost 100% of the early-game maps, and I’ve been hard at work revamping sprites for a new battle system. It’s not close to being done yet, though, since the next version of the game is planned to be the full game, Pokemon Uranium 1.0.

What I can do is provide some previews of how the game looks now:

Updated Route 01 & Moki Town

There are some other changes that we haven’t revealed yet as well, but take my word for it, the new version of Uranium is reflective of the all the time and dedication we’ve spent on it. I’m not going to promise that you’ll be able to play it any time soon, but at the rate we’re working on it, you can probably expect a full game release… sometime around late 2016? Don’t quote me on that. It’ll be done when it’s done!

As for other stuff to look forward to, Pokemon Phoenix Rising is promising a playable release of their first episode around March-April of next year. Their team is comprised of some of the greatest talents in the fangame community, and they already have a significant amount complete, so you can very much look forward to playing that. Some other fangames that I’m hyped for include Pokemon Tyrian by Deouen and Pokemon Sitnalta by AfroPharaoh. Hopefully 2016 can be as big of a year for Pokemon fangames as 2015 was!

Also, I should note that today is my birthday, so I’m gonna spend the rest of it eating birthday cake and then going to see Star Wars. Happy holidays, everybody!

~ Oripoke

Faketober #4

HAPPY HALLOWEEN, EVERYBODY!!! I hope you all are having a spooktacular night — don’t let the ghouls get to you tonight, and make sure to eat lots and lots of candy! Here are all but the last 3 Faketober designs. Very spook!


Day 20 – Raven

20 Nevrinn

Nevrinn [psychic/flying]
The Twin Raven Pokemon

Does Not Evolve

“It has the ability to split in two, creating a doppelganger made of Psychic energy. Its two halves will fly far and wide, and when they recombine, any knowledge is shared between them.”

Since I already had a Poe-inspired fakemon in #04 Plupoe & Poegalow, I chose to go in a less-obvious direction with the Raven fake. Thus, I took a card from mythology and based it on the Norse mythical raven gods Huginn and Muninn, which were Odin’s servants. They were said to fly around the world to learn its secrets and report them back to their master. I couldn’t resist making a slight Poe reference still though, which is why its name is a combination of “nevermore” + “raven”

In-game, it would have a special ability similar to Parental Bond. Maybe not as OP, though.


Faketober Day 21 – Scarecrow

21 Deadsperado

Deadsperado [fire/ghost]
The Quick Draw Pokemon

Does Not Evolve

“A restless spirit that is powered by its desire for revenge. Its uncanny aim allows it to hit a target from 300 meters. It hates all birds for some reason.”

The fact that this guy’s dex class is the “Quick Draw Pokemon” is kind of a joke to myself, because I was stumped for ideas and behind a couple of days so I just sort of scribbled whatever I could think of for the prompt, which happily turned out to be one of the more well-liked ‘mons for some reason. People like puns I guess! Representing guns in a simplistic, cartoonish design like this one is a challenge, but I’m happy with the design I settled on. It’s pretty weird and quirky, but not so crazy as to break suspension of disbelief. I think.

This design was partly inspired by Fiddlesticks from League of Legends (who I used to main in the jungle). An early draft had 2 legs instead of the single one, and that looked a lot more like Fiddle than the final result. Still, very spooky!


Faketober Day 22 – Wendigo

22 Wendigrowl

Wendigrowl [ice/dark]
The Frost Hunter Pokemon

Evolves from ???

“A savage predator that lives in an icy tundra. It has no need to keep warm, and as such its body temperature is consistently 30 degrees below zero.”

I heard that the game Until Dawn features a Wendigo. Now that I’m done getting emotionally destroyed by Life Is Strange, I might check that game out so that I can sate my thirst for troublesome teens and interactive narrative games. …Uh, I’m getting off-track here.

This isn’t actually the first Wendigo-inspired fakemon I’ve designed; the other one was actually a Mega Evolution design for Elaynii’s amazing fakemon Shephantra (art by Elaynii). There’s more than a few similarities between the two designs, which is to be expected I suppose, but I still think there are ways I could push this design further. I like it, but I can do better… so, consider this a rough draft. It’ll have a pre evo as well and maybe a Mega too; think like Zoroark and Lucario.


Faketober Day 23 – Headless Horseman

23 Stumperor

Stumperor [grass/fire]
The Pumpkin Fiend Pokemon

Stumpkin -(lv16)-> Hollostump -(lv36)-> Stumperor

“One night a year, during the month of October, a Stumperor will lead a massive stampede of Stumpkin and Hollostump throughout the region. This is known as ‘All Hollow’s Eve.’”

Finally! The grass starters — Stumpkin, Hollostump, and Stumperor — are complete! I knew I wanted to do some kind of crazy pumpkin-centaur design for the final, so I’m happy with how it turned out. The ghostly blue flames completed the look, too.

By the way, I carved a pumpkin today. I carved a Gengar face on it! Gengar is one of my favorite canon Ghost Pokemon, along with Pumpkaboo and Rotom.


Faketober Day 24 – Revenant

24 Zombeon

Zombeon [ghost]
The Revenant Pokemon

Evolves from Eevee after fainting in Cursed Graveyard

“The result of an Eevee that lost its life due to a curse, it has been transformed into an emotionless husk. It is slavishly devoted to its trainer. Intentionally trying to evolve Eevee into Zombeon is considered a crime.”

When I was looking at the prompt list, I realized: wait a minute, I accidentally put Zombie on there twice. (‘Revenant’ refers to a member of the walking dead; in other words; a zombie.) So instead, I had this slot filled by the requisite Eeveelution. It’s a ghost-type, undead Eevee, as per the Tober region way. I regret not putting a crack in its skull showing an exposed brain; perhaps next time.

Stat-wise, it would be a tank, with high HP and Defenses but low offense and speed.


Faketober Day 25 – Mutant

25 Xenogen

Xenogen [nuclear]
The Wastefield Pokemon

Evolves from ??? into ???

“A bizarre life form which thrives in irradiated fields of nuclear waste. It is a parasitic creature which won’t hesitate to latch on to any prey it finds and suck out its life force.”

Nuclear-types! I’ve long wanted to design more fakemon that are of the new type introduced in Pokemon Uranium Version, and this was a perfect excuse. I based its appearance on the Mutant enemies from Chrono Trigger, as well as the Xenomorph from Alien. I’m looking forward to designing the rest of its evolutionary line.


Faketober Day 26 – Slime

26 Moldring

Moldring [poison/fairy]
The Slime Mold Pokemon

Does Not (?) Evolve

“They gather in droves in wet, dark places. The more that congregate, the stronger their shared power becomes. They are known to stand in a circle and cast enchantments.”

Moldring is based on a slime mold, appearance-wise specifically the Wasp Nest slime mold. Fun fact! Slime molds used to be classified as a type of fungi, but they are actually in the kingdom Protista. It’s also based on the concept of fairy rings. For some cool and creepy macro pictures of slime molds, check out this gallery!


Faketober Day 27 – Slenderman

27 Slendeer

S̴̴̛l͢e̢n͏͘͞d̸e͡e҉r̵̡ ̶̴́[͢?̡͞?̢?͠]̵
Ṭ̵̛̖̼͔̣͖̲h̨͇͓̘̞̺͕̪͙̟͢e̳̯̜͓͚̤̪͖̝͘ ̸̡̙̺̤̖͔̰̲͠Ų҉̖̺n̫̜͙̝̻͎̦k̷̼̭̣n҉̜̲͚̟̣͙o̭̤̻̼̯̳̮̕͘͜w̨͚͈̜͎̼̦̮̕͟n̸̞̯͚̳̝̺͠͝ ̩P̤̞͍̘͕̕͠o̭̼̦͈̱̰͠k͚͎̼̭͖̙͕͎͟é̶͓͚̙͇̹͈m̳̣͇̫o̴̻̱n̢̩̮̪͕̻̫͜͝ͅ

“͈̲̫̤͋̕I̴͕̬̮͔ͫͮ́ͦ̑ͦͤ̊ͩt̩̯̻̔̿̊̾ͩ̈́̚s̸̡͕̣̭̹͗͑ͩ͐̈́̏͐͊͂͞ͅ ̯͍̻͉̤̅̈́͆ͣͯͥͩ̊ͨp̘̯͍͍͕͈̅ͩͧͭ̓̔ͯ̉̽͜ŗ̫̤̦̊ͬͪͬ̍̚ḙ̸͔̙̠̳̻̩̃ͮ̓ͨ̆͐̽͘͘s̹̪̣̞̄͑̑̐̄̐e̩̯͔͊ͣ͆ͭ̀n̸̨͔̖̭̠ͯ̄͛͂̌ͭ̒̊͢ç̥͖͙̺̥̙̰͔̊̆͋̕ḙ͍̂̇ͫ͂̃̋ ̭̟̳̖̫̝̿ͤ͗̂̉͟c̷͔̦͇̾ͤ͗̉͑͂͊́́o̞͔͍̓̈́̊̇͗͐ͤͩ́̕r̘̩̫͖̼̺̬ͮ̊͂̑͊͆̽ͥr̠͎̞̂ͤ͊ͤu̧̢̞͓̯̝͔̖̔͊p̻̗̮̲̟̰͕ͨ̅̈́͝t͙͓̲ͮ͗͌̊͋ͬ͟s̩̦̙̻̙̪͓̻̎̉͊ͮ͂ ̢͚̞͈̱̆ͧ̈́͐̋̕͜v͆̇̔̽͏͙̪̮̺͡i̷̻͈͈̬͍͈̫̳͌ͨ͋͝d͎̳̞̰̖̩̱͛ͧ̉ë́ͤ̀̅̓̀͗̂͏͚o͉̠̹̬̬̜͉̖̥ͥ͆͆ ̤̈̀̅ͨ̚̚͝a̰͓̺͖ͫ̃n̶̢͚̝̮̪̦̳ͪ̊̎d̳̳͉͊ͦ͂ͨ̆̓̚͡ ̭̥̰̥̮͚̲̺̽ͫ͜c̷̖̜̬̭̳͑̒̈́ͦ̍á̧̳͚̹̺͐͌ͬ̽͋͆̔m͎͙̫̟̼̳̤̀̓ͣ͆͆̌̎́é̬̞̎̐́͝r̉̽̽ͪ̂͏͉͖̀ąͮͮ͗҉̶̜̬̣͚ ̶̜̬̝͓̭͒̇͌͝ͅf̢̯̺̤̩͕̻̽̓͗͟oͦ̿҉̢̼̭̭ō̢̝̲̬̫̱̹͒̅ͤ͐͊͒ͬ̀t͈͎͔̓̈́̀a̶̱̪̱̲͍̣̮̓̃g̸̣̜̝̞͖̻̦̈̅͑̈́ͯ͘e̞̜͙͔̣̫͍͂͆ͧͫ̊͑͂͜͡ͅ ͓͉͔̥̘̼͇ͬͦ͆̉̊ͣ͘̕a̧̲̳̙͊͊ŕ̛͖̲̆̍̀̚o̤̖͆u̯̻̦ͩ̌̅n͓̯ͮͪ̇̅̓̀ͧͬ͜͞d̷ͬͪͥ͑̒͗̏͏̶̭̱̝̗̭̥̼̱ ̅҉͏̭͇̱͎̞̯̟̀į̘̣̘̜͋͒͑ͫͩ͊̚͢t͈̻̟͒ͮ̀͢ͅͅ.̝͔̬̝̥́̃ͦ̿͊͂͟ͅ ̢̱̝̦̗̞̞͈͕̦̔̈ͫ̅̎͐̄ͪ̚Ľ̵̜͖̒̂ͯͣ͛̋ͣ͠o̰̣̦͛̾̌̇̉̾͆͢o̦̯͇̜ͧͥ̏ͬͪ̆̚k̷̥̪̜̲͍̝̂̒̈́̉̈̒̊ͪ̍i̧̹͍̯̭̦͓̳̬̙̚̚͢n̛̘̭͇̺͙̈ͭ͂́ͦ̏͠ͅg͊̂̐̍҉̨̞̻̳͖̪̻̞̻̬ ̨̣̙̅͋ͣ̒ͧ͂ą̗̬̯̠̥̝͔̏͑͢ṫ̹̝̎ͮ͑̕ ̵̝̩͆ͮ̿ͅi̒͛ͬ͒͛̆̒͏̠͓̱̥̪̤̪͘ͅt̵͖̪̝̞̬̭̝̐̒̅̅̃ͧ͆̕ ̵̜̘̲̳̭̃̎̋̅̿ͥ̏̊̅̀f̛̈̇͌͘͏͎̬̳͕̘o̫̪̗̺̯̰̎͋ͪͭ̅̉̇͠͡͡ŗ̪̗̭͈̇͋̑͐̏ͮ͗̋ ͕͚̟ͪ̀͑͊ͧ͘t͍̲̘̟͎̘̬̖̆͠o̷̥̱̺͓̦̰͑̊̚͝ͅõ̘̟̾͟ ̆̾̈́ͤ̆̄҉̛̖͓̳̰̝l̫̲͔̩̠͉͍̘͎ͦͩ͋̂̇͂͢͠ő̙̠̰̞͎͋́̎͛̈͘͢n̛̗̫͚̜̋̔ͤͩ̏g̩͔͓͈͉͐̓͑ͮ͌̚ ̨̠͈̫̲̖̋ͦ͐ͧ͢͠w̵̪͕̲̬͔̞̤̍͆͊̕̕i̟̦̔͛̒͗̍̍̊l̩̭͈͉̰̮͕̗ͯ͐̄͌̿̾̆͞l̤̫̼̫̽̆ͥͩͤ̽̎̚͞ ̢͔͕̻͔̟̙̍ͬ̊i̜͙̍̉ͤͤ͊̌͑ņ̤̯̭̱͖̻̦̝ͫͩͬ̐͠d̸͈̙̱̽̓̿̿ͅṵ̶̣̖̟̼͔̿̊̊c̛ͥ͛̋͗̋̒̅̒͏̗e̶̶͇͓͆͐̃͋͠ ̷̗͓̜̦̓͒̌ͯͣ̕ẗ̵͕̺̞̱̭́̽̿͟͡h̫͓̻̰͔̗͍ͭ͛ͮ͒̉̔e̴̖͈͔̜̋̂ͫ ̨̢̲̩͈̳̘̟̟͌̅̌o̼̙͖̗̖̙̣ͩ̒̑b̛̺̹͔̻̘̰̖̂̅̆̾̐͑ͅs̰̮͖͓̱͔̯ͦ͐͛͡ȅ̗̠̙͍̦͛͡ͅr̢̲̱̙͔̣͒ͧ̊̈́̌͘v̵̼̭̟̩̗̗͈̱͍̋̎̐ͧ̚ȩ̙̮̣͓̮̥̤̟̊̊͆͋̓̏ͣ̊r̛͕͉̝̯̺̼̣̀̆̾ͅ ̹͍̥̪̼͔̙̯̌ͥ̓͑̍̇̃̊̆͠ț̛̗̱ͭ̿̎ͥ͜o̲ͬ̍̍̍ͩ̅̿ ̴̶̫͇͖̣ͥ͢m̢͆҉͍̮͈a̡͎̠̥̰̱̳̾ͫ̊̿̄͜͡d̴̖̭͔̮̻̯́ͬ͊ͭ̂̔̇͒̉̀n͚̳̟̯̈́̆̊́͞ę̶̼͓̱̝͓̲̟̳̀s̥͇͌͑͞͡ṡ̸̡̯͕̣͍͈ͦͬ̏̓̑̈̃.̴̵̠͛ͦͥ͘ͅͅ ̧̍́ͦͫ͐͋̆͐ͧ͏̻̞͎̯Ṟ̻̳̘̞͚̯̙̖́̎̌̈̊ͦͨͩ͠ȅ̜̯̜̙̥͒ͬc̷̵͐͗ͤͬͦ҉̳̞̦̤̗̲͈̯̪ŏ̶̵̻̰͕̯̘̻͈̊̏̄͟ͅŕ̗̞̤̲͐͒́̒̀ͯḑ̡̖ͦͣe̳̪̦͇͙̱̝̗̔͑͗̓͒d̷̙̈́ͨ̑͑͐̃̓̚ ̗̪͎͓͔̉͢ͅsͧͧͬ҉̧͈̖ỉ̩̦͖̣̳̱͎͈̃ͣ͞͝ḡ̦̤̃̎̔́̚̕h̶̳͇̩͖̭͙̺̣͕́͛̉ͮ̉͝ţ̠͔̠̺͍̝͒̐͌͠͞i̠̻̠̦̣͌͑n̢̰̻̤͙͔̖̲̫͆̋̓̋ͪ́g̟͖͚̖̘̪ͤ͘͠͞s̶̨ͥ̐͏̥̱̰̺̱ ̸̲̞̪̘͓̑̐͘o̠͓̣͔̯ͪ͛͒ͤ̑ͬ̌͞f̫̼̦͓̜͆̾ͯ̐ ̪͔̙̬̇ͣ̈́ͤ̒͊͑̀i͍̪̰͆͑͋̅ͣͭ̽̃ͯ͞͝ṫ̢͓̮̭̞̬̠ͥ ̴̡͙̒̀a̤̹̜͉͐͌ͅļ̵͉̲͌̇́̃ͮͤͮ̎w̛͍ͪͨ̐̌ͤ͐̋́̕a̴͕̝̗̗̠͙͖͗͐͒͟y̠͔̠̖͕̣̪̲̏ͤͤ͗̂̀͘ṡ͍̰̤͎̼͔ͨ́͘ ͕̖̹͎̯͑c̡͖͉̯͆͠o̷̯̦̩̖̫̮͎̐̂̀i̛͈̹̼̹̱̖͋͛ͤ͟n̵̏͊̋̈́ͦ̑̿͡ͅĉ̦̤̼̪̱̮̳̉̋͋̇ͅỉ̵̬͕ͯͥͪ́͘ͅd̲̜͔̮̯̖ͨ̔͌͂̋͢͜ē̼̩̻̮͔͓͠ͅ ̶͇͖͆ͣͪͥw̎҉̴̤̣̹i̢̼̟̭̹͌͛ͯ̆ͧ̒́̚ţ̡̬̤̘̝̝̩̖̙͉͒͐h̷̸̡͕̫̣̜̯͗͒ͪ̈͌̇̿̀ ̵͖̙͂͑̾ď̴̗̯͐ͣ͝i̶̧̛̺͉̘͚͔̪̥̜̎ͫ͒͂̐͗ͭs̛͕̘͉͈͈̳ͭ̍̆̾̽̍̂ͤǎ̖͙̰̳̥͆̉̂p̨̼͍͈̜̹̬̈̅p̡̰̭̳͇ͫ̂̏ͣ̅͐̍̽̀͟ͅe̡͗͏̩͙͍̝͓̠̝a̼͕̫͑̈́̈́̉̉̚ṙ̼͎ͭͩ̽a͍̥̪͎̪͌͂͒͘͠n̹̼̟̹̖̬͕̞͔̿ͫ̚͝ĉ̮̝̮͐̓ͥ͒̔̀͒̈e̩͛͑̾͟͡s͚̭͓̹̤̜̞̝̋͆̀͜ ̜͔͈̜̰͓͕͓͎̿͗ͥͥ̽͟͟o̶̢̰̝͖̭̬̊ͤͮ̅ͭ̒͗f̶̨̫̖̥͚̟ͭ̂ ̶̨̻̠̜̦̼̠̳͔ͨ́̚c̡͖̫̱̎̎ͥ̇h̨̫̰̮̤̥̓̊͒̈͆ͪͦ̏i̓͗̅ͧ͑̎͆͊͝͏͎͔̜̮̲̦͚l̸̰̖̱̫̻̹̣̮ͨ͗ͣ̽̆͡d̳̩͛͂ͯͦͦ͊̋ͅr̸̨̪̫̪̬̦̺ͨ͊̍͌̇ͦ̿ȅ̷̵͔͇̩̱͚̦̼ͯ̏͌͑ͪͣ̊̚͡ņ̸͎̣̝͍̻̦̞ͫ̎̄ͅ.̫̫̮̯̙͚͇̓ͣͣ̑͟͠ͅ”̧̺͙̪̦̱̗̭̟̆̓́̚

Z̛̈̑͒á̵̲ͤ̍̆l͘g̡͉̻͚̾͊͌̆̇o̝̱̘̼̾̾ͮ̂ ̦͎̩̦̫̦ͬ͟te͉͈̭̻̓̓ͩ̌ͬ̄̔x̧̝̻̠̪̤̺ͅṱ̘ͮͪ͝ ̲̟͚͈̺̒i͓̰̥͈̖̎̇͋s̛̙̒̈ͥͤ̄͌ͭ ̪͎̟̹͙͍w̷̬̰͚̱̻̠̆̂ͦ̓͑̀h̴ͧ͋̈̾̌̎a̼͔ͧͦ͂ͣ͛͢t̼̬͎͈̖̾͊̓̽ ̟ͪ̄́ͯ̇̄̍͡aḻ̫̠̠̅̇l̞̗̰̥ ̝͙̹ͅt͕̞̱̝̟͊ͤhͧ̈́̈ͩͦe̼͒ͣ͌̏̉̈́ ̞̤̓̈̒ͤ̐c̫̰͚̐ͪ͗̌͆͡o̗̙͈ͦ̃ǫ̥̹̜̯̹͕ͦ̈́͒̎ͭ̌l ̌ͫͭ̈́k̴̻͕̩̱̊̀̿̊i̽̾̓̑ͤ͟d̾s̭̮̣͙͇̩̍ ̳̝͎̺͉͓ͣ̍̓̇̾͝ar̔̓e̝̥̞̼ͦ ̥̬̳̼ͪ̉i̖͚̪̐̓ͪ͟ň̹̼̻̱̐ͮ͋ͦ̉͆̀t̶̞̣̥̓͐ͦͥ͋̉o̖͎̎͐ ̣̜̘̗͚̍̉̓ͪ͌̀͋͘ͅţͦ̽ḥ̰̦̱́̔͂e̦̮̫̻ͣ̔̍͋͒̈́̍ͅsͬͯ͏̥̳̣̼̻̲e̳̻̗̥ͩ ̳̪̭ͦͦ̂d͕̈̾̐ͣ̊͠á̡̮̥̖̥͊̓͌y͐̿s̓̍̓̒̍̚,̨̪̝̗͍̥ͨ̈ ̳̣̮r͈̯̳͓̪͓ȋ̺ͬͨgͨ̋̑̈́͊́̚͏͔̯̪͉͔h͙͕̝͙͋͛ͨt̙̬̻̤̗̜ͭ̌̓?͐͗͌̐̇ͨ̚

Professor Calabaza’s notes: “It’s been a tough time getting any info on this one. Not only is it incredibly rare and elusive, but it corrupts all video and audio recordings in its vicinity. I’ve had to resort to using a pen and paper rather than my usual tablet to record my findings. Firsthand accounts of the thing involve hearing unexplained noises, seeing static in their vision, and sudden bouts of unconsciousness. I’m not certain this is even a Pokemon… at any rate, capturing it would be nearly impossible because any Poke Ball would fail to work. As much as I hate to give up on any problem, I may have to admit that in this case, some mysteries aren’t meant to be solved.”


Faketober Day 28 – Grave

28 Riperoni

Riperoni [ghost/rock]
The Gravestone Pokemon

Riperoni -> ??? -> Mausolurk

“A restless spirit that possesses a forgotten headstone. It stands still in graveyards during the day, but is known to float around during the night.”

Today on: Twitch couldn’t think of a better name so she named it a bad pun and everyone seemed to love it for some reason. Riperoni is the basic stage of #18 Mausolurk, with a stage in the middle that doesn’t have artwork yet. Its design is based on a grave of course, but its silhouette is also in the shape of a stereotypical sheet ghost.


Okay! That’s just about it; all that’s left is the legendaries, which will be posted after Halloween because my work ethic is… not great. One of them is done at the time of writing; you can check my Twitter, which is where I post them first!

All that nonsense aside, I hope you have enjoyed seeing these spooky designs this October! I can’t believe how quickly these 31 days have gone by. Now, I gotta go get ready and put on my costume — I’m planning to eat lots of candy and have plenty of spooky fun tonight! I hope you do the same!

Spookily yours,

~ Oripoke

Faketober #3

Another week, another fresh, hot batch of Fakemon designs! As I’m typing up this description, I’ve got a butternut squash soup simmering on the stove… so I guess you could say I’m feeling the October spirit. But this isn’t a food blog! Let’s talk Pokemon!


Day 13 – Vampire

13 VilucardVilucard [dark/poison]
The Villainous Pokemon

Evolves from ??? @ Lv. 30+ during a New Moon

It constantly plots dastardly schemes to spread chaos and fear. However, its plans are always foiled by HEROLUNE.”

The Vampire and Werewolf lines are meant to be rivals — were always intended as such, which is why their prompts are consecutive in the list. But I ran into some trouble with deciding what to base their designs on at first; vampire bats are kind of overdone, so I experimented with different kinds of bloodsucking animals at first, like mosquitoes and leeches, until I decided on… a bat-cat thing. I already HAD a bat and a cat. Oops. But when I was thinking of themes that I could combine, I realized I’d never done a villain/hero duo… and so I combined that with dog/cat and vampire/werewolf to make Vilucard and Herolune simultaneously. I also based it a little on that purple cat guy from DBZ.

Vilucard is one of my favorite faketober mons thus far, at least in terms of what I like to draw. I just like to draw furries, I guess? It has a preevolution that I haven’t drawn yet — for a name, I’m thinking “Minyan” even though I’m cringing at the pun as I write this. I think I’d have this guy on my team. Its signature move, “Drain Life” is a Dark-type attack that heals the user for half of the damage dealt.


Day 14 – Werewolf
14 Herolune

Herolune [ground/fighting] The Vigilant Pokemon

Evolves from ??? @ Lv.30+ During a full moon

It rises with the moon to do battle with its sworn nemesis, VILUCARD. It has a strong sense of justice and will protect those who cannot defend themselves.”

I’m a cat person, but I know that they can be evil bastards sometimes, so a heroic dog seems like an obvious counterpart. Also, a werewolf would make for a cool super-powered alter ego, kind of like the Hulk. There’s no reason there can’t be a good and not-scary werewolf, right? Ground/Fighting counters Vilucard’s Dark/Poison so it seemed like a pretty good type combination; it’s also two types that have gone unused this far. From a certain angle, Herolune’s moon-shaped tail looks kind of like a superhero’s cape, which I’m gonna pretend was intentional. My canon Pokemon inspirations for this guy’s design were Lucario and Hawlucha.

He has a pre-evo also, probably a ground type puppy. A “mild-mannered alter ego,” if you will. I plan to draw it soon.


Day 15 – Frankenstein

15 Junkenscrap

Junkenscrap [steel/electric]
The Scrap Metal Pokemon

Does Not Evolve

“It salvages discarded appendages from other Steel-types, which it attaches to its own body. It holds itself together with a strong magnetism.”

Yeah, I know that Frankenstein is the doctor, not the monster! I’ve read the book, I’ll have you know. Since Frankenstein’s monster is stitched together using parts from other bodies and given life via lightning, I thought a robotic creature that was made of parts of other robots would be a fun twist. I was kind of surprised when I looked into Steel-type Pokemon and I found out that only a few of them were properly robotic. Most Steel-types are actually animals whose bodies are coated in metal; they are very much living creatures. The Magnemite and Klink lines are really the closest it gets; there’s no true “robot” pokemon (yet). So I had to make do with what I could find, and I included parts from some of my own fakemon, too.

These are all the Pokemon whose parts were borrowed for Junkenscrap’s design: Steelix (jaw); Magnemite (magnet neck); Bronzong (body); Klink (shoulders); Metagross (right arm); and my own fakemon Tracton (which you might recognize from Uranium version) which provided the left arm and tire treads.

If you could find this guy in a game, I imagine it would come in several different varieties using different body parts, but I’m not gonna spend time drawing those so you can use your imagination.


Day 16 – Spider

16 Scubell

Scubell [bug/water]
The Deep Diver Pokemon

Evolves from ???

It stores pressurized air in its abdomen that enables it to breathe underwater for hours at a time. When threatened, it propels itself away with a forceful blast of bubbles.”

Based on a Diving Bell Spider, another seriously cool animal that really should be a Pokemon already, and a diver suit. A friend of mine drew a comparison to Treasure Knight from Shovel Knight; I was thinking more of a Big Daddy from Bioshock, but that works too I guess.

When I was working on this design, I researched lots of other cool kinds of spiders that I could use. There are currently just two spider Pokemon — Ariados and Galvantula — which leaves a whole host of untapped opportunities. Some of the other options I considered were a Daddy Longlegs and a Net-Casting spider, the latter of which is also an incredibly cool creature which could EASILY become a Pokemon, so somebody snap that up quick! Spiders are awesome, I’ve always liked them ever since I read Charlotte’s Web as a kid.


Day 17 – Doll

17 Plusheem->08 Dreamare

Plusheem [fairy/normal] -> Dreamare [fairy/dark]
The Toy Pokemon

“Its soft, huggable look makes it popular among small children. Its body contains a squeaker that makes noise when it’s squeezed. When it doesn’t get attention, it squeaks mournfully.”

“Wait a minute,” you say, “I’ve seen that one before!” Yeah, Plusheem is a pre-evolution for #08 Dreamare. It’s a stuffed toy that’s alive, but before it turns evil. I wanted it to look like something straight out of Dr. Seuss, or Monsters Inc. I guess. I suppose the whole “haunted-doll-turns-evil” thing has been done before with Banette, but this is different, because it’s not a ghost, right? RIGHT??? Ah, hell. It’s cute anyway.


Day 18 – Haunted House

18 MausolurkMausolurk [ghost/rock]
The Crypt Pokemon

Evolves from ???

“As its powers grow, its home crumbles around it until it disintegrates entirely. When this happens, it searches for a new haunt – forcing out its previous inhabitants if necessary.”

This design took me a really long time, and I’m still not completely happy with it. I even spent a long time doodling haunted houses in my sketchbook, trying to understand the architecture before settling on this design. Mainly I’m concerned with how the face looks way too much like Spiritomb… and also for practical reasons, it would be impossible for this thing to move around! I do like the idea of a hermit crab-esque ghost Pokemon, though…

I do take some refuge in the fact that this is the final stage of a 3-stage line. Its preevolutions have designs which I like a lot more but I’m not showing them yet. (You can probably guess which prompt they’ll be for.)


Day 19 – Candy

19 Candelite

Candelite [fairy]
The Sweet Pokemon

Does Not Evolve

“It carries an endless supply of sugary treats in the basket on its tail. Eating them can give you a temporary boost, but consuming too much can have adverse effects on one’s health and mental state.”

Awww, it’s so cute! Taking a break from the creepy designs, here’s one that’s inspired by my other favorite thing about October: eating enough sugary treats to enter into a food coma. Fittingly, Candelite’s signature ability is Sugar Rush, which acts like Speed Boost only it affects all Pokemon on Candelite’s side of the field. It also learns lots of different moves that give stat boosts to its allies. If Pokemon were more like League of Legends, its roll would be Support.

Also yeah its wings are candy wrappers. Where does the endless supply of candy come from? I don’t know! Fairy magic maybe.


That’s all for today; there will be 2 more entries after this, one with #20-27 and another with #28-31, the three legendaries. We’re closer than ever to Halloween! Scary stuff!

Keep it spooky everybody!

~ Oripoke

Faketober! #2

My Faketober art challenge — one new fakemon a day, on a Halloween theme — is going strong! In case you’re unaware, you can read up on the details in my previous journal entry. Here are the next batch of spooky designs:


Day 5 – Skeleton

05 Muertosa

Muertosa [grass/ghost]
The Memorial Pokemon

Evolves from Roselia w/ Dusk Stone

The scent of its roses is said to bring back memories of lost loved ones. Their flowers are traditionally left on graves.”

Notes: Muertosa is based on a Dia de Los Muertos (Day of the Dead) skeleton. Its name comes from “Muerte” (death) & “Rosa” (rose). I thought making a new evolution for an existing Pokemon would be cool, and Roselia fit the theme the most. Not sure whether I’ll include more evolutions of canon ‘mons in the future.


Day 6 – Swamp Thing

06 Dreadmire

Dreadmire – [water/dark]
It is a cold-blooded predator that dwells in bogs and swamps. It sneaks up on its prey silently, then opens its cavernous jaws to swallow it whole.

Notes: Dreadmire is a fully evolved Pokemon, I plan to design 2 pre-evolutions for it. I don’t have very much else to say about this one; it rather speaks for itself.


Day 7 – Zombie

07 Corpspore

Corpspore – [poison/???*]
A parasitic Pokemon that inhabits dead bodies. It is constantly searching for a bigger, stronger host so that it can better spread its spores.

*It takes on its secondary typing from whatever the host body is.

Notes: Ahhh yes. Corpspore is thus far the most popular and most controversial of my faketober designs. In case the art and Dex didn’t make it clear, it is too small and weak to fight on its own and must reanimate the corpses of other Pokemon. It is not very intelligent; its only desire is to reproduce through whatever means necessary. It sets the stage for a zombie apocalypse, Pokemon-style.

When designing it, I first thought about how a zombie Pokemon should function. I quickly discarded the idea that it should be a humanoid zombie (a la Minecraft, Left 4 Dead, etc.) Then I decided that the Pokemon itself should be the parasite; this gave me an excuse to draw a cool zombified Charizard. Visually, I based it on a mushroom and a squid.

A lot of people were confused how this thing would function in a game. To be clear, I don’t plan to include these designs in any game project right now; however, in-game, I would imagine it would switch hosts in the same way Rotom does, by interacting with objects in the overworld. Such a game would require there to be dead bodies of Pokemon lying around… that’s a little too morbid, I think! So this guy’s just a concept. For now anyway…


Day 8 – Monster

08 Dreamare

Dreamare – [fairy/dark]
The Night Terror Pokemon

“It lurks in people’s bedrooms at night, often hiding in closets or under beds, feeding off energy from dreams. If it feeds on you, you’ll surely experience a petrifying nightmare. It prefers the dreams of small children.”

Notes: My concept for this guy was “Monster Under The Bed”. I wanted to draw something kinda goofy-looking but that would completely terrify a young child. I gave it a kinda psychedelic, Dr. Seuss vibe, and removed its eyes to make it even more unsettling. The stitches are on its body because it hides in beds and closets of children’s rooms, pretending to be a harmless stuffed toy.

Not sure whether to give it an evolution or a preevolution.


Day 9 – Clown

09 Jestorb

Jestorb – [psychic/fire]
The Joker Pokemon

“It has great Pyrokinetic abilities combined with a merciless and sadistic nature. It enjoys setting its enemies on fire and laughing maniacally as they burn.”

Notes: Clowns are creepy! Fire clowns are even creepier! Not gonna lie, I was kind of inspired by Hisoka from Hunter X Hunter for this guy’s design. …What? He’s an evil clown!


Day 10 – Jack-O-Lantern

02 Stumpkin 10 Hollostump

Stumpkin [grass] -> Hollostump [grass/fire]

Evolves at level 16

It slumbers in the earth all day long, absorbing and concentrating the sun’s energy into the brilliant fire that burns inside of it.”

Notes: There are several prompts that I designed to make it easy to create an evolutionary line. Combining 2 concepts into 1 design can often make that design stronger, and I wanted to encourage faketober participants to do exactly that. Pumpkin to Jack-O-Lantern is a pretty logical progression, I think.

I’m still not totally 100% satisfied with my decision to make Hollostump a Fire type. I envisioned these as the Grass starters of whatever region this is, although Grass/Fire is quite an unusual type for a starter Pokemon. However, Grass/Ghost (the next most likely option) is already taken by Muertosa; I promised myself not to make any repeat types. Also, Grass/Ghost would make it too similar to the other jack-o-lantern Pokemon. I tried hard to make this design as distinct from Pumpkaboo and Gourgeist as I possibly could. So, Grass/Fire type it is.


Days 11-12 – Imp & Demon

11 Devimp & Fallengel

12 Beliaddon

Devimp
The Imp Pokemon
“A Pokemon that is said to originate from a separate plane of existence. It is very curious about the world around it and often gets into mischief as a result.”

Fallengel
The Hellion Pokemon
“It acts like a soldier, obeying orders without hesitation. It seems to have no moral compass and will do whatever its master commands.”

Beliaddon
The Infernal Pokemon
“Its kind came out of a fiery chasm which contained an otherworldly portal. A furnace hotter than the sun burns within its chest. If it burns you, the pain will never go away.”

Devimp [fire] -(lv16)-> Fallengel [fire/dragon] -(lv36)-> Beliaddon [fire/dragon]

Notes: Game Freak can never make a Satan dragon Pokemon in their games. But I can!!!!

I’ve wanted to do a demonic Pokemon for a while because I think demons are cool. Dragons are cool also, and the Devil is commonly associated with dragons, so it was an effortless combination. Boy, I had a good time designing & drawing “Charizard from Hell”.

These guys are the fire starters of the Tober region… although that’s not exactly fair to the other starters, since they would easily be the most popular choice.

…Oh, yeah, I’ve named the region that all these fakemon are in the Tober Region. Get it? Puns!


That’s all the Fakemon for now. But remember, though, that I’m posting new ones just about every day on my Twitter @voluntarytwitch and my tumblr oripoke. Remember! Anyone is welcome to make fakemon designs for Faketober. I want to see all the cool & creepy ideas people will come up with!

Stay spooky,

~ Oripoke

Faketober Art Challenge! #1

faketober logo

Hey all! Can you believe it’s been more than a year since I started this blog? Even though I neglect it sometimes, it’s been great to have a platform where I could display my fakemon art and talk about the inspiration behind it. Not only that, but the feedback I’ve received from everybody who has commented is a great motivator. Hearing that I’ve inspired people to try designing their own fakemon or make their own fangame is humbling, and I’m so glad that I’m able to do that. I hope that this next year will be just as prolific!

…Now, enough with the sappy stuff. On to the purpose of this blog entry! Now, I know it’s October 4th so I’m a little late to the party, but I will be attempting a 31-day Art Challenge this month, with the goal of posting at least 1 new Fakemon a day.

The following are my (self-imposed) rules for the challenge.

  • At least 1 Fakemon a day
  • All 18 Types must be included
  • No repeat type combinations
  • Evolutions are optional

And of course, this being October, all of my fakemon will be Halloween-themed! I love a good spook, and this is the perfect chance to make some twisted yet memorable fakemon designs. Here are the prompts that I am giving myself for each day of the month:

  1. Ghost
  2. Pumpkin
  3. Bat
  4. Cat
  5. Skeleton
  6. Swamp Thing
  7. Zombie
  8. Monster
  9. Clown
  10. Jack o’ Lantern
  11. Imp
  12. Demon
  13. Frankenstein
  14. Vampire
  15. Werewolf
  16. Spider
  17. Doll
  18. Haunted House
  19. Candy
  20. Raven
  21. Scarecrow
  22. Wendigo
  23. Headless Horseman
  24. Revenant
  25. Mutant
  26. Slime
  27. Slenderman
  28. Grave
  29. Legendary
  30. Legendary
  31. Legendary

As a secondary goal, I’m going to try to make this feel like a cohesive mini-dex… I’d like to have starters, some “rival” lines, and of course… legendaries!

Now, given that I have classes and other real-life obligations that can get very demanding, I’m not 100% positive that I can complete this, but nevertheless I will try my best, for you guys and also for me!

Since it’s October 4 already, let’s get started with the first 4 of the dex!

#01. Ghost

01 Sadrench

Sadrench – [ghost/water]
The Sunken Pokemon

Dex: Its hands are always clammy cold and dripping. They lurk by the shore at night and try to drag unsuspecting passersby underwater.

Based on: sheet ghosts and The Ring

#02. Pumpkin

02 Stumpkin

Stumpkin – [grass]
The Pumpkin Pokemon

Dex: They sleep during the day in pumpkin patches. At night, they pull themselves out of the earth and dance in the light of a bonfire.

#03. Bat

03 Echolone

Echolone [normal/flying]
The Bat Pokemon

Dex: They are almost entirely blind, but have incredible hearing. They can release a concussive sound wave from their mouth and “see” with the vibrations it causes.

04. Cat

04. Plupoe & Poegalow

Plupoe & Poegalow [dark]
The Black Cat Pokemon / The Gallows Pokemon

Dex1 (Plupoe): Despite its affectionate nature and easygoing temperament, they are not recommended as pets because they will slowly drive their owners insane.

Dex2 (Poegalow): Said to be an ill omen, they will stalk people who have committed a terrible crime and will not let up until their target goes mad.

Based on: Edgar Allan Poe’s short story The Black Cat, which is really good and seriously spooky, so go read it. I kind of cheated on this one, because this is a design that I’ve had for years! However, it hasn’t seen the light of the internet until now.

I even made a sprite of it.

…Phew! That’s a lot of drawing! That’s all for today. I don’t really like doing daily posts, so I’ll probably do weekly updates instead. Also, if anybody reading this is interested in taking some of these prompts and trying their own Faketober, I absolutely encourage it!

Until next time: Stay spooky!

~ Oripoke

So You Want To Make a Pokémon Game

The year is 2015. You’re on Twitter, or YouTube, when suddenly you spot it: a brand-new Pokémon game that you’ve never heard of before! Curious, you look it up in order to find out more, and you discover that this is no ordinary game, it’s a fan made game that looks and feels just like a new Pokemon game, but is free to download and play! Wow, you think, I had no idea that you could do that! Now I want to make a Pokémon game, too!

(Screenshots from Pokémon Ethereal Gates, an upcoming fangame to be released August 20th.)

Woah there, bucko, not so fast. You might think it’s easy to make a Pokémon game, but like any game project, it takes lots of time, careful planning, and dedication before you’ll reach a product that’s at all finalized. It’s important to understand the scale of a project before you dive head-first into a super ambitious game project, or else you risk being overwhelmed and having to cancel it because you didn’t realize how much work it was going to be.

Fortunately, I’m here to guide you. This post will be a tutorial to getting started on making your first fangame — but it will include advice that will hopefully be useful to veteran game developers, too. So, without further ado, here is what you should do:

1. Brainstorm some ideas. Think of what you’ve always wanted to see in a Pokémon game. Don’t be afraid to think outside the box, either. You may be tempted to follow the classic formula of 8 gyms + evil team, but consider more possibilities: What about a more story-driven game? Or a survival based game? Or a game where you play as a Pokémon? It helps to envision what kind of game YOU would most want to play. Keep track of all your ideas somewhere — in a notebook or a word document. Writing it down helps. Also bounce some ideas off your friends and listen to what they have to say. Have fun with this part! Coming up with new ideas is the most exciting part of game making. Be careful not to grow too attached to any of them at this point, since you might end up changing them around or scrapping them later.

2. Familiarize yourself with the tools used to make a Pokémon game. Yes, before you even finalize the concept for your game, you should explore your options when it comes to creating a fangame. My personal preference, and the base for almost every (non-ROM Hack) game out there today, is Pokémon Essentials for RPGMaker XP. Pokémon Essentials is free to use (although RMXP itself costs between $5 and $20), and is essentially a heavily modified version of the RMXP engine that includes complete functionality of a Pokémon game, and is easy to use with little to no programming knowledge. By default it is modeled on the 3rd generation, but it’s relatively easy to modify to fit any generation style or even a custom style of your very own. The creators of Pokémon Essentials are constantly releasing new updates to it as well, and there is an active community creating and sharing resources. Honestly, it’s never been easier, so what are you waiting for?

splash

To learn the ropes of Essentials, the base game itself is honestly the best tutorial; it comes with dozens of pre-made maps and events that demonstrate how to use its tools. Another really great resource is Atomic Reactor’s “How To Make a Pokémon Game” video tutorial series on YouTube:

3. Consider the scale of your project. For somebody just starting out, making a full-length classic Pokémon game with hours and hours of gameplay is a hugely ambitious project. If you also plan to add Fakemon to your game, that’s an even loftier goal because then you will need a full set of sprites, along with stats and movesets for every single one. If you’re not ready to handle all that responsibility yet then you should practice making a smaller game first. Remember, none of the time spent working on a project is wasted — even if you decide to scrap it in the end, you will have learned valuable skills that you can bring with you to your next game project. The more games you make, the better you will get at making them.

Pokemon Marigold, a new, non-linear fangame, playable now!

4. Don’t get obsessed with recruiting a team. If you have some friends who want to make the game with you, that’s great. But far too often, people start out with just the bare-bones outline of a game and immediately try to recruit people to make the game for them: mappers, spriters, scripters, composers, etc. You should be ready to take on responsibility for making your game yourself; This may mean learning how to map, write events, make sprites, etc. If you have no artistic talents whatsoever, you can find resources for your game on the internet, on websites like DeviantArt and The Spriter’s Resource where there are many graphics available for public use. If you are using somebody else’s work however, make sure to keep track of it and give credit to them somewhere — it’s just polite.

Also, if you do have a team of people working together on your game: Communication is key. Having a good team dynamic is critical to being productive. Use platforms such as Skype or Slack to keep everybody coordinated and up-to-date on game progress. It doesn’t have to be all professional, though, so feel free to joke around and have fun — you’re probably all Pokémon nerds, anyway.

Phoenix Rising, another upcoming fangame

 

5. Prioritize work on the actual game. What I mean by that is, it’s easy to get sidetracked by making promotional artwork, graphics, memes, etc., but none of these things are going to make your game get finished any faster. This also means to not spend time brainstorming the post-game when you haven’t even finished the first Gym yet. Focus on what needs to get done — even if it’s less glamorous than composing your Champion’s battle theme, it’s just as important!

6. Wait to publicize your game until you have a substantial amount already finished. Social media such as Twitter, Tumblr and YouTube can be fun, and a great way to garner feedback and generate hype about your project, but it can also serve as a distraction from what’s important, which is actually finishing the game. If you over-hype your game without having anything concrete finished, you risk embarrassing yourself further on down the line when your fans are counting on you and you don’t have anything to show for it. Once you have made something playable, trust that your hard work will speak for itself and generate interest on its own.

And lastly and most importantly…

7. Have fun!!!! Game making is a fun and exciting thing to do, plus it’s incredibly rewarding to create something for yourself and other people to enjoy. It’s not a job, so don’t take it too seriously — go out there and have a great time! Once you’ve started your game, and you’d like to share it and connect with other people in the fangame community, I recommend joining Relic Castle — currently the only web community that’s dedicated solely to Pokemon fangames. If you do, tell them Involuntary Twitch sent you!

That’s all for today. I know this blog post was text-heavy and not filled with pretty, pretty pictures like it usually is, but I thank you for reading it all the same! If you have any lingering questions, feel free to leave a comment or tweet them to me at @voluntarytwitch.

Until next time,

~ Oripoke

Fakemon Designs: Starrmite, Starrnova and Novabyss

ghost star

Name: Starrmite -> Starrnova, Novabyss
Classification: The Red Giant Pokemon -> The White Dwarf Pokemon, The Black Hole Pokemon
Type: Ghost/Fire -> Ghost/Fire, Ghost/Dark
Ability: Levitate, Shadow Tag
Moves: Will-O-Wisp, Heat Wave, Ominous Wind, Dark Pulse, Event Horizon*
Evolution: Starrmite -(Lv. 40, Small or Medium size)-> Starrnova
Starrmite -(Lv.40, Large or Giant size)->Novabyss
Dex:
They are found in various sizes, ranging from 3 to 10 feet in diameter. Despite its size however, it is not very strong in battle. It drifts aimlessly through the sky, giving off a soft glow.

It has condensed its mass into white-hot energy. It scorches the ground underneath it as it levitates in the air.

Its body is so dense that it exerts its own gravitational pull. It draws its victims in and suffocates them in its folds.

I know it’s been a while, but rest assured, I haven’t forgotten about this blog! I’ve been busy with work… but I hope to bring you even more Fakemon designs and blog posts soon! This particular line of Fakemon were, like the previous line, also inspired by a prompt from the Omnis Region on Tumblr: “A Pokemon that gets smaller as it evolves, rather than larger. Must be Ghost or part-Ghost type.” I thought that was a weird and challenging prompt, so I began brainstorming ideas that could potentially fit this concept. And then it hit me.

The Design

Starrmite, Starrnova and Novabyss are based on the life cycle of a star. Starrmite is based on a red giant, Starrnova a white dwarf, and Novabyss is a black hole.

The evolution of a star.

Depending on the mass of a star, after it becomes a Red Giant or Supergiant, it will collapse into a White Dwarf or a Black Hole after burning through all its fuel. I thought this made a great basis for a split evolution, with a little nod to astronomy at the same time. ;D

I was also inspired by the appearance of a comet for Starrnova’s design:

Like all of my Pokemon that aren’t based on real animals, I also drew inspiration from some existing Pokemon designs. Starrmite and its evos were inspired by:

If you want to think of it as a Gastly with Pumpkaboo’s gimmick, Chandelure’s typing and Spiritomb’s body shape, then you are welcome to do so. But I believe that they are distinct enough, concept- and appearance-wise, to not be direct ripoffs of any single Pokemon. I really like ghost types; I think they are one of the reasons that Pokemon has such distinctive, memorable monster designs. While other games might have an “undead” monster type, Pokemon’s Ghost type comes with a unique archetype and appearance tropes (glowing yellow eyes, sinister expressions, floating in midair, stealing people’s souls, etc).

And because I can, here’s Novabyss’ signature move:

Event Horizon – Type: Dark – Special – 80 Pwr – 10 PP – Effect: Traps the opponent for 3-7 turns. The opponent cannot switch out and loses 1/8 HP every turn.

A few final notes: Starrmite is actually named after my friend Evan @TheStarrcasm, who you might know as one of the developers of the upcoming fangame Pokemon Ethereal Gates. (More on that at a later time.) I even almost named Novabyss “Starrchasm” but chickened out at the last second. The pun level was too high, I couldn’t handle it.

That’s all for now! Until next time!

~ Oripoke